Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards.
Narrative
As a teacher in this digital age that we now live in, I realize that I must be capable of designing learning experiences utilizing the varying forms of technology that promote student learning. In order to develop a learning environment that enable's all students to pursue their learning goals, I must tailor activities to fit the interest's of the student's In my classroom. I also believe it is very important to make sure that I am customizing learning activities to address the diverse learning styles I am sure to find in my students. In my Integrating Technology into Education class I learned how to design assessments and learning experiences using various forms of technology. In order to develop digital learning that is accessible to all of the students I can utilize Universal Design Learning. In Universal Design Learning I as the teacher listen to student's needs, cater to their different learning styles, and find different pathways to learning that best suites the student.
Digital Learning Experiences
Throughout my journey to become a teacher I have learned several creative ways to use technology to provide students with unique learning experiences. One app that I really have enjoyed working with is Aurasma. Aurasma is an app that allows users to create augmented reality experiences. When making an aura on Aurasma you pick a trigger image and then choose what you want to overlay on the trigger image. The overlay can be a video, article, pictures, or just about anything you can imagine. When doing a project in one of my Science classes I decided to make an aura as a fun way deliver information on sedimentary and igneous rocks to students.
When the students held the iPad over the paper with the writing, it would trigger an overlay that showcased the different types of igneous and sedimentary rocks.
When the students held the iPad over the paper with the writing, it would trigger an overlay that showcased the different types of igneous and sedimentary rocks.
Assesments
In my Integration of Technology into Education class I learned several new ways to assess students learning using technology. With a formative assessment the goal is to monitor the learning of students and provide feedback that teachers can use to improve their teaching. In a classroom full of lively fifth graders the app Kahoot would be a great form of formative assement. Kahoot is an app that allows teachers to make quizzes and engage all the students in a fun interactive game. The game allows students to sign in using a game code and compete to see who can get the most points based on how fast they answer correctly. After each question the teacher can see what percentage of the class got each question right or wrong. This instant feedback allows teachers to gage what content may or may not need revisiting. Below is a video of Kahoot being used in a real life 5th grade classroom. The teacher in the video uses Kahoot as a way to assess students comprehension on reading vocabulary.
A summative assessment is used to evaluate student learning at the end of a lesson and typically has some type of point value associated with it. Google Forms is a great way to digitally administer a summative assessment. Google Forms allows teachers to make assessments with multiple choice or short answer questions. The students answers are private and only the teacher can see the responses. Teacher's can also add on Flubaroo, which is a grading app that quickly grades students responses to a Google Form and displays them in an easy to read spreadsheet. Below is a link to a Google Form I created to evaluate student's learning at the end of a science lesson. goo.gl/forms/BTBVB2s1IqyN39Rb2